Well… I’m reasonably happy with where TF: Two Thousand is standing. I know I’ve dropped hints about this eventuality coming to pass, both blatantly and otherwise. Makes me wonder if anyone still didn’t see it coming.
I had an opportunity to poke at the Star Trek Online beta for a couple of days before they closed down the beta server on Tuesday. While it’s not nearly as polished as Warcraft (which isn’t surprising, since it’s 5 years of development time behind) it does seem like it could be a fun distraction once in a while. I don’t know how much replay value or lasting power it’ll have.
I like the way they’ve built space combat. You have to pay attention to not only your ship’s integrity (health) but also its shields - which are divided into four sections: fore, aft, left, and right. The goal is to keep changing which shield side of your own is facing the enemy, while at the same time trying to stay focused on dropping a single face of the enemy’s shields so you can rip through their unprotected hull with a timely placed torpedo.
Mmm. Quantum torpedoes. Delicious. They’ve advanced further into the prime universe (not the alternate reality created by the last movie), approximately 20 years after Picard and the Enterprise-D. Spoilers! Spock’s missing (because he’s now in the alternate universe), Romulus is gone, the Klingons and the Federation are at war again, the Borg are back, and someone, somewhere, is having a good time on Risa without you. QQ. Also, Data’s alive and in command of the Enterprise-E. (Blame the android ‘B-4.’)
Ground combat (away missions) also makes partial use of the shield mechanic. I’m told this mode is almost a direct copy of Conan Online, but I never actually played that so I don’t know. When you’re not running missions with other players, your bridge officer NPCs can beam down with you to flush out the party slots. Unfortunately, they really like to stand there and pet their tribbles all day long.