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	<title>Comments on: FF: Two Thousand</title>
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	<link>http://bluevulpine.net/2010/01/29/ff-two-thousand/</link>
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		<title>By: Darius Greywind</title>
		<link>http://bluevulpine.net/2010/01/29/ff-two-thousand/comment-page-1/#comment-1300</link>
		<dc:creator>Darius Greywind</dc:creator>
		<pubDate>Mon, 01 Feb 2010 01:53:58 +0000</pubDate>
		<guid isPermaLink="false">http://bluevulpine.net/?p=677#comment-1300</guid>
		<description>&lt;p&gt;Yeah, seems about right. I know a guy that used to help admin a BFII server, and I&#039;ve heard it all.&lt;/p&gt;

&lt;p&gt;The final legacy of AOhelL: Morons infest the internet for all time.&lt;/p&gt;

&lt;p&gt;The other thing is, there really isn&#039;t anything &#039;massively multiplayer&#039; about them. MMOs just integrate the chat/group join functions into the game world instead of having a separate interface, at least most that I&#039;ve seen. You can&#039;t really make permanent changes to the game world, and your group is essentially in it&#039;s own sub-level of the game reality when it&#039;s actually doing things.&lt;/p&gt;

&lt;p&gt;I&#039;d rather just waste my free time on a MUCK if I wanna socialize. 3D graphics are a distraction, not a benefit for that activity.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Yeah, seems about right. I know a guy that used to help admin a BFII server, and I&#8217;ve heard it all.</p>

<p>The final legacy of AOhelL: Morons infest the internet for all time.</p>

<p>The other thing is, there really isn&#8217;t anything &#8216;massively multiplayer&#8217; about them. MMOs just integrate the chat/group join functions into the game world instead of having a separate interface, at least most that I&#8217;ve seen. You can&#8217;t really make permanent changes to the game world, and your group is essentially in it&#8217;s own sub-level of the game reality when it&#8217;s actually doing things.</p>

<p>I&#8217;d rather just waste my free time on a MUCK if I wanna socialize. 3D graphics are a distraction, not a benefit for that activity.</p>]]></content:encoded>
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		<title>By: Derek</title>
		<link>http://bluevulpine.net/2010/01/29/ff-two-thousand/comment-page-1/#comment-1290</link>
		<dc:creator>Derek</dc:creator>
		<pubDate>Sat, 30 Jan 2010 20:31:27 +0000</pubDate>
		<guid isPermaLink="false">http://bluevulpine.net/?p=677#comment-1290</guid>
		<description>&lt;p&gt;Hmm, didn&#039;t let me inline the picture. This is the sadness of an MMO:&lt;/p&gt;

&lt;p&gt;http://i47.tinypic.com/11l4m7c.png&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Hmm, didn&#8217;t let me inline the picture. This is the sadness of an MMO:</p>

<p><a href="http://i47.tinypic.com/11l4m7c.png" rel="nofollow">http://i47.tinypic.com/11l4m7c.png</a></p>]]></content:encoded>
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		<title>By: Derek</title>
		<link>http://bluevulpine.net/2010/01/29/ff-two-thousand/comment-page-1/#comment-1289</link>
		<dc:creator>Derek</dc:creator>
		<pubDate>Sat, 30 Jan 2010 20:30:32 +0000</pubDate>
		<guid isPermaLink="false">http://bluevulpine.net/?p=677#comment-1289</guid>
		<description>&lt;p&gt;Allow me to say that you are absolutely right in hating it. I can get really into the experience, but the glass wall shatters when I see things like this:&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;

&lt;p&gt;Text plugin is done, but I&#039;m missing some critical tags in about half the archive.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Allow me to say that you are absolutely right in hating it. I can get really into the experience, but the glass wall shatters when I see things like this:</p>

<p></p>

<p>Text plugin is done, but I&#8217;m missing some critical tags in about half the archive.</p>]]></content:encoded>
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		<title>By: Darius Greywind</title>
		<link>http://bluevulpine.net/2010/01/29/ff-two-thousand/comment-page-1/#comment-1286</link>
		<dc:creator>Darius Greywind</dc:creator>
		<pubDate>Sat, 30 Jan 2010 05:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://bluevulpine.net/?p=677#comment-1286</guid>
		<description>&lt;p&gt;I&#039;m still waiting on ASCII of TF so I can reread it start to finish conveniently.&lt;/p&gt;

&lt;p&gt;They had to go with leaving Data &#039;alive&#039;? Geez, Brent Spiner not only critically fumbled his one chance at a heroic death, he couldn&#039;t even make it stick? And here I thought I&#039;d already lost all hope for Star Trek. Damn.&lt;/p&gt;

&lt;p&gt;Yeah, the hull integrity/shield facets are lifted from the Starfleet Command games, which lifted it from FASA&#039;s StarFleet Battles wargame. That&#039;s why it works.&lt;/p&gt;

&lt;p&gt;Fortunately, I don&#039;t care. It&#039;s an MMO, so I can freely hate it despite any other merits/drawbacks it might have. Video games are &lt;em&gt;supposed&lt;/em&gt; to be anti-social, dangit!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I&#8217;m still waiting on ASCII of TF so I can reread it start to finish conveniently.</p>

<p>They had to go with leaving Data &#8216;alive&#8217;? Geez, Brent Spiner not only critically fumbled his one chance at a heroic death, he couldn&#8217;t even make it stick? And here I thought I&#8217;d already lost all hope for Star Trek. Damn.</p>

<p>Yeah, the hull integrity/shield facets are lifted from the Starfleet Command games, which lifted it from FASA&#8217;s StarFleet Battles wargame. That&#8217;s why it works.</p>

<p>Fortunately, I don&#8217;t care. It&#8217;s an MMO, so I can freely hate it despite any other merits/drawbacks it might have. Video games are <em>supposed</em> to be anti-social, dangit!</p>]]></content:encoded>
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